![]() I had a period when I strictly kept them apart because I felt that my original work was quite different from my soundtracks. I think I'll be separating the two until the end of my career. That's a complicated question that must seem a bit confusing to an outside observer. Do you feel that these are two identities that have gradually grown into one? If you're looking for games like Samorost, go here, and if you're looking for games in general, go here.At various stages of your career, you signed your soundtracks as Tomáš Dvořák, and at other times as Floex. The game provides its own hints, but you may want this walkthrough at Free Games News.īlue Tea is blended and brewed by Jess Haskins, a game design student and woman-about-town in Brooklyn, NY. Typical Samorost-style gameplay: help the character progress from one side of the screen to the other through a series of levels. Except for the pictures, it doesn't seem to have much to do with the university, except I suppose the spirit of playful discovery desirable in a prospective student ("limitless possibilities" is the tagline). ![]() ![]() It's a promotional game for the University of Salford in Manchester, and it's a nonsensical, kind of cartoonish photo collage of random events set vaguely in and around the Salford campus. There is a walkthrough at Jay is Games if you don't like the one that comes with the game.Ĭurious certainly is. The game can either be played online or downloaded for offline play. The text could have used a good editor, though. Nice plot and scenery, and great steampunk atmosphere, including a nice historical montage by way of exposition. I'd love to see a Haluz3 someday.Īutomaton is a very cool steampunk game that follows the adventures of a telekinetic automaton and his creator. Haluz is a worthy newcomer to the burgeoning Samorost-style genre, and deserves support. (Unfortunately, there is no game and soundtrack CD package.) I bought the full bundle, and I can wholeheartedly recommend it. The full game can be downloaded for offline play with or without the soundtrack, and the soundtrack is also available for purchase as a CD. Taking another page from Samorost, Haluz Games has adopted Amanita's Samorost 2 distribution model - the first few levels of Haluz2 are available to play online for free, with the remaining levels and soundtrack available to purchase. Other influences the creator has named include Shift and Wogger. Fans of Samorost will feel right at home among its photorealistic mossy, mushroomy landscapes (drawn from photos of sites in the Carpathian mountains), drippy caves, growing flowers and assortment of birds, bugs, and woodland creatures. Samorost's influence is even more apparent in this game, which is a little less cartoony and more magical than its predecessor. Haluz Games, the development studio of Tomas K., who brought us the delightful Samorost-inspired Haluz (see my original post on Haluz here), is back with a nicely redone site and a splendid sequel: Haluz2. Now that those are out of the way, some games that are actually new: Play with the things on the shelves to trigger strange effects. The Pantry is not a game, but an interactive toy. Despite the un-magical premise, Amanita's signature style and flair make it worthwhile. Rocketman VC is a very short game promotional game made for Nike, in which pair of scientists work to power up a pair of basketball shoes. ![]() It's a lovely little game, with all the ethereal beauty and whimsy of the Samorost series. The Quest for the Rest is a promotional game created for the band The Polyphonic Spree, in which members of the band go questing for their missing fellows. I realize I haven't actually presented any of Amanita's non-Samorost games here before, so in case you've missed them, you'll want to check these out: It's due in late 2008, and you can hang out at the new Machinarium forum for a dose of hype to hold you over until then. First of all, there is a new project from Samorost creator Amanita Design: it's not Samorost 3, but a new game, called Machinarium.
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